As 2d/3d artist, my job is to make the games come to life visually, from characters to environments and props, by the use of the most known 2d/3d softwares in order to help the company making great, exciting and unforgettable titles.
Some of my duties include:
- Using visual and written information to generate quick sketches, shapes and thumbnails ideas
-Adding details and providing color palettes and mood according to the given information
-High polygon to low polygon baking by normal maps
-UV unwrapping and texturing
-Working with my lead in order to solve technical problems ensuring assets meet specifications provided by all relevant departments